Showing posts with label attention focus. Show all posts
Showing posts with label attention focus. Show all posts

Thursday, June 9, 2011

Jason Mraz group handbell activity


This handbell activity is similar to one I posted over one year ago. I adapted this song for use in a class, which was large (18 people!). And I had to teach all of this nonverbally! so it can definitely be done. I even dare say it might be easier to teach without words than to try to explain this whole procedure...

Materials:
8-Note Rhythm Band handbells or deskbells
Lucky (for handbells).doc (adapted sheet music)
Lucky handbell colors.doc
iPod/speakers
"Lucky" by Jason Mraz ft. Colbie Callait mp3
Shakers or other small instruments (optional, see Adaptations)
4 paper plates/markers (optional, see Adaptations)

Procedure
1. Hand out bells, telling clients not to play until you instruct them.
2. Assign them the numbers that correspond with the document provided above (Lucky handbell colors.doc).
3. Have clients memorize the number(s) that go with their color. For example, the red bell (note C) must remember that he or she plays on numbers 1, 2, and 3. Meanwhile, the green bell needs only remember to play on 3. These numbers correspond with the chords of the song. So when all bells assigned the number 1 play, a beautiful C chord will ring.
4. Provide the sheet music, also found above (Lucky for handbells.doc). It is preferable to have a projector screen so that all clients may read off of the same page.
5. Begin music and, if necessary, conduct the piece by holding up finger-numbers or pointing to the numbers on the projector.

Adaptations:
1. If your group is larger than 8 people, consider adding shaker eggs (playing every eighth-note) or a wood block on the downbeats.
2. If your group is much larger (like mine was-18 people total), assign 4 people that are not playing bells to conduct the band. This is where the paper plates and markers come in. Each plate has a number, 1 through 4. The bells must watch the "conductors" for their cue: the conductor holds up their plate and the bells ring. You will probably need to teach your group how to give a good cue with large gestures and an intro breath.

PLEASE LEAVE A COMMENT if you have any questions at all.

Friday, September 24, 2010

Friday Five: Video games & MT goals


Video games have gotten a bad rep. Are we losing our minds to the television screen and gory blood battles with friends? I don't know. Are America's butts getting big because we stare with mouths agape at overstimulating amounts of light and sound for hours on end? Maybe.

I really don't know how to answer these questions. But instead of focusing on these criticisms, I want to shine a new light on video games. Can the powers of a video game be used for good rather than evil?

Well, I would certainly say so! These days I play more video games than I ever did in my youth. I don't own a Wii, but the Adolescent Unit at BHC does! At BHC, the kids can earn points which can be spent playing video games (as well as other things like leaving the unit for meals, playing outside, etc.). But occasionally, we'll break out the Wii in MT session. Why? Just think of all the skills that can develop when playing a music-based video game: focus of attention (that's an important one), self-esteem (another biggie), appropriate socialization (sharing, good sportsmanship, team-building), cognitive stimulation and mental alertness, motor skills (fine and gross), and knowledge of music education. If you're thinking that your clients could benefit from some of these, consider the following music games:

1.Just Dance! My favorite! Players mirror the movement of a silhouette on the screen. Points are for accuracy of movement and timing. You'll be seeing a new version in stores October 12! There is a mode in the game where players are directed to start/stop dancing (think impulse control!).
2.Karaoke Revolution Players sing along to popular songs and are given points for accuracy of pitch. There are quite a few releases of this game in stores.
3.Wii Music Players can learn about various musical instruments. They can express creativity by creating a band and jamming together. They can also be tested cognitively in the Minigame mode.
4.Donkey Konga Tests rhythmic accuracy. There are a couple versions of this in stores. The game comes with a set of Wii conga drums!
5.Rock Band Doesn't everybody know about this game by now? Its cousin, Guitar Hero, is equally as popular. The game comes with Wii guitar, drum set, and microphone. Players battle for points by testing finger dexterity and rhythmic accuracy.

Yes, I am citing Wikipedia.